
Additionally, some ports of the game remove the option to continue for unknown reasons.
#DIG DUG ARRANGEMENT WIKI PSP#
Two versions were released the game being featured in both Pac-Man Museum and Pac-Man Museum +.Īs aforementioned, all releases outside of the PSP original remove the multiplayer mode. Two versions were released the game being featured in both Namco Museum Virtual Arcade and Pac-Man Museum. The game's debut release, included in Namco Museum Battle Collection (or Namco Museum 1 in Japan and South Korea). It was removed from the App Store at an unknown date. Released as a standalone app titled Pac-Man Remix. Additionally, the multiplayer mode now supports up to four players instead of just two. The mazes themselves haven't been changed at all, just the graphics of them. It is nearly identical to the regular game, but the mazes' aesthetics are altered, and now resemble other Namco games like Mappy, The Tower of Druaga, and Dig Dug II. It is part of another PSP compilation, Namco Museum Vol. Pipes - don't do anything functionally other than block the view of anything happening within it.Ī little-known sequel called Pac-Man Arrangement +, exclusive to Japan and Korea, was released in February 2006. Lifts - will take Pac-Man and the Ghosts between floors of a maze. Conveyors - slightly push Pac-Man and Ghosts in the direction that it faces, but it's easy to go against the direction it pushes in. Bridges - functionally act the same way as Doors. Doors - open and close randomly, either allowing passage through or acting as a barrier. Boost pads - launch Pac-Man forward, allowing him to stun Ghosts that he dashes into. Within the mazes, Pac-Man and the Ghosts will need to deal with the following: Many powerups and obstacles appear in-game as the player progresses through the maze. Pac-Man however, this mode has not been carried over in any of the game's re-releases. The game also features a multiplayer mode similar to its '96 predecessor, with the second player controlling Ms. The final boss is the four ghosts piloting a ghost-shaped robot (similar to the Emperor Ghost mech from the 1996 game) it uses attacks from each of the giant ghosts. Giant Clyde rides in a bulldozer and charges at Pac-Man, and the conveyors on the ground will move him as he does this. Giant Inky uses electric beams that Pac-Man has to jump over with the use of the. When turning blue, the UFO will be left midair, partially blocking view of the maze. Giant Pinky rides in a UFO, chasing after Pac-Man and warping nearby him at random. Giant Blinky moves across the maze corner-to-corner, never directly attacking Pac-Man. Each giant ghost has a gimmick that differentiates them from one another: When Pac-Man eats a power pellet in the boss level, each giant ghost gets turned into many small blue ghosts. Each world ends in a boss, which is a giant ghost.
The mazes are stretched to widescreen, making them looking bigger, but in reality they are about the same size as a standard Pac-Man maze. There are 30 total mazes, spread across five vibrant, different-themed worlds.